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2 posters

    Brewing potions.

    Vsevolod
    Vsevolod
    3rd Year
    3rd Year


    Posts : 52
    Join date : 2012-12-14
    Age : 26
    Location : Russia, Moscow

    Brewing potions.  Empty Brewing potions.

    Post  Vsevolod Wed Dec 19, 2012 7:38 am

    I think it would be incredible if we could brew potions!!!

    So, to brew potions we need ingredients that we could find looting (killing monters) or in some areas which are guarded by monsters, and from trees.
    To know what ingredients to use we have to buy a cookbook.
    With new levels there is appearing more and more recipes.

    And to brew a potion we must put certain ingredients to the cauldron, provided that we have enough hight of level to have an access to a recipe, so learning the brewing algorithm by heart won't work. Wink


    That idea would make the game very interesting, there will be always deals to do, the game's highlight will be higher.

    Thanks for reading, I thought it will be added to the game! Smile Smile
    Vsevolod
    Vsevolod
    3rd Year
    3rd Year


    Posts : 52
    Join date : 2012-12-14
    Age : 26
    Location : Russia, Moscow

    Brewing potions.  Empty List of potions.

    Post  Vsevolod Wed Dec 19, 2012 7:48 am

    There must be lots of potions.
    Let's begin with Wiggenweld Potion, shall we?

    As I've mentioned there is no way to heal yourself unless you get a level, and your HP will be 100% again.
    I hope, we all know that Wiggenweld Potion helps to heal wounds.
    I think it is unlikely but possibly to make skills of steering, shaking for example.
    It may also be made so we getting these skills with leveling.

    The instructions for brewing the Wiggenweld Potion are thus:

    Add salamander blood until the potion turns red.
    Stir until the potion turns orange.
    Add more salamander blood, this time until it turns yellow.
    Stir until the potion turns green.
    Add more salamander blood, until the potion turns turquoise.
    Heat until it turns indigo.
    Add more salamander blood until the potion turns pink.
    Heat until the potion turns red.
    Add five lionfish spines.
    Heat until the potion turns yellow.
    Add five more lionfish spines.
    Add flobberworm mucus, until the potion turns purple.
    Stir until it turns red.
    Add more flobberworm mucus, this time until it turns orange.
    Stir till it turns yellow.
    Shake and add until it turns orange again.
    Add honeywater until it turns turquoise.
    Heat until it turns pink.
    Add salamander blood until it turns green.

    Skystone
    Skystone
    3rd Year
    3rd Year


    Posts : 68
    Join date : 2012-10-04
    Location : Amurica

    Brewing potions.  Empty Re: Brewing potions.

    Post  Skystone Wed Dec 19, 2012 5:54 pm

    Potions would definitely be awesome in the game. However it wouldn't be good if we had a whole bunch of different ingredients for different potions. We have to make it so that there may be lesser degrees or better degrees of potions. So for example you could get a cook book of potions, however you could find a better or weaker potion if you experiment with the ingredients. Also make sure there's not too many ingredients per potion (unless they're "expert-level" potions) because I don't think some people like to make potions that require too much concentration. As for Vsevolod's idea with leveling, that sounds really good. It makes it so everybody can't just make a random potion without getting to a limit, it also stops some people from just sharing known potion results which is good for people who just want to find potions that only they can find.
    Vsevolod
    Vsevolod
    3rd Year
    3rd Year


    Posts : 52
    Join date : 2012-12-14
    Age : 26
    Location : Russia, Moscow

    Brewing potions.  Empty :)

    Post  Vsevolod Thu Dec 20, 2012 7:40 am

    Yeah.
    I think it is a perfect idea for the game!
    If Lavitiz won't add it, the game won't be so amazing like as it could be. Crying or Very sad

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    Brewing potions.  Empty Re: Brewing potions.

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